David started drawing at an early age, copying Charles Schulz' Peanuts characters on little pieces of note paper. He then discovered comic books, which generated a lifelong love of the medium (and crude Jack Kirby copies). As time went on, he wanted to get "serious" about his art, but never totally forgot his comics connection.
He studied fine and commercial art at Columbia College, where he received a BFA. He experimented with every style, from photo-realism to abstract expressionism, and studied art history from ancient Assyria to contemporary times. The summer after his graduation was spent studying Romanesque architecture in Burgundy, with half that time spent as the draftsman for an archeological dig in Autun.
He started his professional career as a freelance airbrush artist, which kept him amply employed for eleven years. But the digital age was dawning, and he saw less demand for this type of work. Consequently, he took on a job as a toy designer for Trendmasters, Inc, where he created many a critter, hero, robot, and spaceship. He also worked on such properties as Godzilla,Tarzan, Extreme Ghostbusters, Independence Day, Lost in Space, Iron Giant, and Mars Attacks. Since 2003 he has been creating digital, traditional, and comic art as well as character design on a freelance basis once again.
His illustrative influences are mostly the great fantasy and comic artists of the forties, fifties and sixties. Milton Caniff, Will Eisner, Alex Raymond, Roy Krenkel, Frank Frazetta, Wally Wood, Jack Kirby, and a host of others have given him inspiration over the years .
..But he can render "normal" stuff, too. See for yourself!